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How to Get Canopic Jar Osrs Again

Advantage

- 2 Quest Points.
- 4,500 Thieving XP, 4,000 Agility XP, four,000 Woodcutting XP.
- Amulet of Catspeak.

Start Point Offset Point

South-Eastward of the bridge over the River Elid.

Members Only

Difficulty:
Difficulty Rating: 3/5
Length:
Length Rating: 3/5

Requirements

Skill: None.
Quest: Must have completed Gertrude's True cat.
Particular: ~500GP, Tinderbox, three Waterskins(4), Willow Log, Bag of Salt (Slayer Master), Bucket of Sap (utilise a Knife on an evergreen tree with a Bucket in your inventory), must have a Kitten/Cat/Overgrown Cat, Amulet of Ghostspeak, Shantay Pass.
Other: Ability to defeat Possessed Priest (Level-91), and an bent for puzzles would be an reward.

Recommendations

Skill: 50 Hitpoints, 43 Prayer and high Agility would be an advantage.
Particular: Anti-Poison & Prayer Potion, a Knife, Bucket or Basin to re-fill up your Waterskin, Armour & Weapons, Food (15 Lobsters or better), Desert Robes.


In the deep southward of the desert, unrest is brewing... The cities of the Menaphites have barred their gates to all. An unsettling desert wanderer may know of a clandestine entrance, though, to Sophanem - the city of the expressionless.
But by inbound volition you get Icthlarin's Picayune Helper? Enter into a titanic struggle for the soul of the high priest of Icthlarin in a land where the true cat is top dog.



Office 1:
The Wanderer & the Sphinx

Step 1
Observe the Wanderer.
Do as she asks.
Enter the secret passage.

Annotation: whenever yous have a grey circle running around your screen, it is because you are in a dreamlike land. This means that you are reliving a situation in the by. Later on you have completed Pace 4 of this guide you will see that a lot has happened without you knowing. Every fourth dimension you enter the dream country, you lot will be re-living what happened before. Think of this quest as almost 2 stories. Information technology volition all make sense at the cease. You volition also require waterskins throughout the quest equally the desert issue is almost always nowadays.

To begin the quest, make certain you have all the required items, and set off towards the Shantay pass. Head southwest of the pass, towards the Bandit Camp (desert); or South-East towards Pollnivneach. Once in that location, brand your fashion southeast of the Brigand Camp (desert), or southwest of Pollnivneach, until you reach a span (just e of the pyramid). Get south over that bridge, and you lot will soon come up across a Wanderer, due south of some gold rocks.

Speak to the Wanderer. Her cat will announced and hiss at yours, and she will ask you to put it away. Inquire the wanderer what's the trouble with it, and she volition tell you if you take it away, she'll tell you of a secret passage. Zybez RuneScape Help's Image of Being Asked to Put Away the Cat

Pick up your cat and you will talk to her again. Before she tells yous where the underground passage is, you will have to give her a tinderbox and a full waterskin. Speak to her once again and say you accept the items, and she will take y'all through the cloak-and-dagger passage. For futurity reference whenever you refer to your 'Mistress' information technology is the wanderer you are talking near.

Part 2:
The Tomb & Burial

Step ii
Remember your jar blazon.
Listen to Klenter.
Enter the tomb.

Zybez RuneScape Help's Image of Being in Sophanem You lot volition fall through, and end upwardly beingness in Sophanem (Moving picture); you will also take a Canopic jar in your inventory. Examine information technology, and remember which one you had, as there are four; crocodile, bug, ape, and man.

At that place are four Canopic jars in all, and they are randomly given out to each person. Afterward appearing in Sophanem, a ghost of Klenter will need yous render the burial jar that yous at present have in your inventory to him. Since you don't remember you lot stole it you volition deny his accusations.

At the front of the temple where in that location is a film of a cat, choose the "impact" choice, and you will get in. You will then revert into some sort of dreamlike state.

Step 3
Evade the wall crusher.
Pass the trap doors.
Keep then jump over the pit.
Unlock the puzzle.

Items needed: Anti-Poison Potion. Zybez RuneScape Help's Image of the Path to Take

Make your way east, and y'all will come across a wall crusher. Try and stick to the furthest side of the path from where the wall crusher is coming out of the wall. Declining to do so will consequence in the loss of eight hitpoints. Make sure you lookout the crushers movements. Passing without losing striking points, is all nearly common sense and predicting where the walls volition be.

Next comes the trapdoors. Follow the path, zigzagging your way along. Fail, and you will be back at the start of the maze (Movie).

Continue post-obit the maze, and y'all volition come across more than wall crushers. Pass them, and you will come to a pit in the centre of the room. Click right at the start of the pit area, and a minor cinematic view volition show you lot jumping across (Picture). If you don't take enough energy, information technology volition notify yous that you need to rest. Declining the pit will effect in yous appearing only before the 2d wall crusher.

Once across, caput w to a pocket-sized chamber. Open the doorway, and a puzzle will appear. Complete the puzzle by turning the tiles over and over, until they are all up the right way (Flick). Zybez RuneScape Help's Image of the Puzzle

The code can be challenging to some, and like shooting fish in a barrel for others. After a while, you volition begin to realize that each panel turns a certain area of panels around, and you tin can utilise that knowledge to shell it. To get-go, try turning the panels over from the top left corner, so beyond ii, down two, and plough the console, then across ii downward two, and turn the console. This should get y'all relatively close to completing it. Also, if you are really stuck, try to continuously restart the puzzle until you find 1 that looks relatively easy.

Once completed, you will end upward outside the temple again, with a slightly clearer head. You lot will be out of the hypnotic state you were in.

Pace 4
Talk to the Sphinx.
Speak to the Loftier Priest.
Navigate dorsum through the tomb.
Take your jar and defeat information technology's guardian.
Render the jar.

Zybez RuneScape Help's Image of Entering the Chamber Speak to the Sphinx, and tell him yous need help. He will tell you a riddle; A husband and a wife have six sons, each son has one sister, how many people are there in the family?. The respond is ix. If y'all answer incorrectly, he will take your true cat. Go along the conversation, and he will cease up giving you a token, and tells you to talk to the new high priest.

Just due west of the Sphinx, is a smaller temple, with the High Priest inside. Speak to him, and he volition tell you that you must return the burial jar, and that cats act as guardians.

Brand your way back to the northern side of the big temple, and open up the door. You must have your kitten/true cat with you. Make your style through the dungeon once again, until you achieve the pit. Click "leap over pit" and if successful, you will find yourself at the entrance to the western bedroom. At this point you will find yourself dorsum in a dream-similar state. Enter the chamber (Film).

Walk over to the Canopic jars on the flooring (Moving picture). This is where you need to call back what jar you had before. Examine the jars that are on the floor, until you've found the one you had before. Zybez RuneScape Help's Image of the Canopic Jars

Note: Yous volition now exist attacked by a medium leveled monster. Use your protection prayers to defeat them.

Problems Stomach - Click "have Canopic jar" and Scabaras (Level-75) will appear. He will utilize Melee attacks. Once y'all have defeated him, accept the Canopic jar.
Crocodile lungs - Click "take Canopic jar" and Crondis (Level-75) volition appear (Picture). He will use Magic attacks. In one case you have defeated him, take the Canopic jar.
Homo liver - Click "take Canopic jar" and Het (Level-81) will appear. He volition use melee attacks. One time you have defeated him, have the Canopic jar.
Ape intestines - Click "accept Canopic jar" and Apmeken (Level-75) volition appear (Moving picture). He will use magic attacks. One time you have defeated him, take the Canopic jar.

In one case yous've killed the fauna that appeared for you, take the Canopic jar, and head back to the pit. Afterwards jumping over, you will realize that you actually take stolen information technology, and that you should return it. Make your mode back to the west bedroom over the pit, and you have to redo the door code. Once it's completed, get to where the empty space is between the Canopic jars, and drib the 1 y'all take in your inventory.

Function 3:
The Anniversary

Stride 5
Leave the chamber.
Talk to the high priest.
Set the holy symbol.

Exit the chamber, jump over the pit, and follow the path back to the entrance of the cave, and climb the ladder. Head w to the head priest once more, and tell him that you will help the embalmer and carpenter prepare for the final prayers of the old high priest.

Go s; straight out of the high priests temple, to the embalmer. Speak to him, and he will tell you that he needs some linen, salt, and some sap. If y'all oasis't brought the sap and bag of common salt with you, head back to the bank, and become information technology. At this point, if y'all depository financial institution, bring a willow log back as well.

Once you're dorsum in Sophanem, speak to the linen worker in the eastern side of town. Tell him the Embalmer needs some linen to perform a anniversary, and he volition quickly requite yous some linen in exchange for 30gp.

Just south of the linen worker, is the Carpenter. Tell him that the loftier priest requires a new holy symbol, to perform the ritual. The carpenter requires a willow log in order to craft the holy symbol. Speak to him again, and y'all will requite him your willow log.

Head back to the Embalmer in the southwest side of town, with your linen, saucepan of sap, and handbag of salt. He volition take them, and inform the high priest. Head due north of the embalmer, and tell the high priest that you're but waiting on the carpenter to make the holy symbol. Brand your way east dorsum to the carpenter, and he will accept the holy symbol gear up. He volition say the high priest has already started the anniversary.

Step 6
Go back to the tomb.
Hibernate the symbol.
Warn the high priest of the Devourer.
Defeat the Possessed Priest.
Talk to the loftier priest.

Zybez RuneScape Help's Image of Needing to Hide the Symbol The loftier priest has gone inside the pyramid. And so, make your way dorsum through the pyramid'southward traps, and this time, go east after the pit (Picture).

Once you've crossed the pit, y'all will enter the dreamlike state again. You will tell yourself that you must hide the symbol so that the mistress can enter the pyramid whenever she pleases. Yous will be at the western sleeping room door. Head east, and walk through the eastern sleeping room'due south door. Use the unholy symbol that appeared in your inventory, on i of the Sarcophagus' located all effectually the wall.

One time yous've put the unholy symbol in the Sarcophagus, leave the sleeping accommodation, and you lot will notice yourself past the pit again. You volition see yourself say that you must warn the High priest nearly The Devourer.

Head back to the entrance to the eastern sleeping room, and open the door. The high priest will be performing the anniversary as you lot enter (Picture). Y'all will tell the high priest that The Devourer is coming! At that moment, the person yous initially knew as "The Wanderer" volition appear. Nevertheless, the Wanderer was actually The Devourer and will command y'all to kill the priests. Yous however, will tell her that yous cannot be controlled by her mind games. The Wanderer will so phone call a beast to kill you and the priests; the high priest asks you to protect them, so they may finish the ceremony (Film).

After the conversation has ended, y'all volition accept to click to keep into the fight. A Possessed Priest (Level-91) volition appear, and set on you lot with fire strike (Picture show). Put on protect from mage if yous need information technology, and kill it. It will drib a four dose potion, and bones. Zybez RuneScape Help's Image of Icthlarin

Speak to the high priest once again, and he will tell you The Devourer has been defeated. For the final time you will enter the dreamlike state. You lot will announced at the entrance to the tomb, and Icthlarin will appear (Picture). Icthlarin will tell Klenter'south spirit to protect you. You volition and then get out the temple. This concludes the terminal dreamlike state you will go through. If you lot piece them all together, yous will realize you were working for the mistress by trying to steal the Canopic jar and allowing her access to the temple. You will find yourself back in the eastern chamber again after your flashback.

Leave of the temple and speak to the loftier priest, and he will thanks. If you are still confused about the quest you tin now talk to your true cat with the amulet y'all are given.

Zybez RuneScape Help's Icthlarin's Little Helper Quest Scroll

Frequently Asked Questions

Q: I died (or teleported) out of the town and tin can't become dorsum in? How do I go in?

A: When you talked to the Wanderer he mentioned that he found an entrance nigh his rocks. Enter the rocks and you volition announced within the city walls.

Q: I've lost my canopic jar, how can I regain it?

A: Talk to the Wanderer again, or remember it once again.

Q: I've lost my canopic jar and the Wanderer is non near her tent!

A: This is a very ordinarily fabricated error. All you have to practise is try and remember which jar you lot had for later in the quest. If you have lost it, and the wanderer is gone, yous no longer need it.

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Source: https://2007rshelp.com/quests.php?id=80